![]() ![]() Additionally, with the return of the Taijyn Empire, short-ranged warfare is becoming more common thanks to the Taijani's affinity for plasma weaponry, as well as the Raskora-class battleship's ability to disable the external sensors and rangefinders used in long-range warfare. The one of the most recent major example was in 2039 during the Battle of Sekril, when an ROTD Horizon-class Battleship exited warp and was able to ram several Perseus Hyberian cruisers. Short-ranged warfare is now the rarest type of space warfare. A ''realistic' spacefighter is most likely to be an autonomous agile laser relay optics system for bouncing and focusing high energy Lasers from distant laser emitters onto targets. Defense against energy weapons was usually futile, so point-defense weapons of the time were reserved for fighting small craft. Armor plating itself wasn't as common in this era ships often relied on expensive energy shielding to protect from these shots. These weapons burned through hull plating while destroying the ship's systems in the affected area. Plasma and energy weapons, known by some nations as "turbolasers" or "laser cannons" were the most popular weapons of this type of warfare. Plasma and energy weapons were the most common types of weapons to be used at this range. Short-ranged warfare occurred within the sight line of both sides. Short-ranged warfare was historically the most common type of space warfare, however it has fallen out of favor with most nations due to rapid advances in railgun technology in the 2020s and 2030s. Defense against missiles will be easier at this range due to not as much acceleration, however defense against railguns will still be nearly impossible if the railgun is set to hit the target because of the shorter range and shorter time to impact. At this range, electromagnetic weapons are used more frequently than missiles due to their increased effectiveness. Electromagnetic weapons as well as missiles are also some of the key weapons systems of medium ranged warfare, which usually takes place below 10,000 kilometers.Įlectromagnetic weapons are more effective at this range due to the shorter distances and generally hit their marks more often. Medium-range warfare occurs less frequently than long-range warfare. The Resilience incident was an example of a medium-ranged skirmish. Guided MAC rounds are extremely effective at this range, as the projectiles are able to hit their targets from virtually anywhere within the weapon's range. Defense against railgun projectiles is much harder as they move too fast to be accurately tracked and destroyed by point-defense, however there have been instances of this happening before. ![]() Railguns have much faster velocity and rely on their kinetic energy to deal immense damage to enemy ships, however hits are not guaranteed due to the extreme range and the fact that most projectiles aren't guided. Missiles are able to accelerate to extreme speeds and maneuver towards their target, however they can be dealt with using effective, layered point-defense systems, such as energy or kinetic weapons. The most common types of weaponry used for long-ranged combat are railguns, coilguns, gauss cannons and missiles. Starships will fight each other from tens of thousands of kilometers away, sometimes more. Long-ranged warfare is the most common type of space warfare. ![]()
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